JATWORKS lähetti viestin:Well, the entire engine is 2D. secondly, GMC complained it ate up CPU, i'd need a method of reducing that, but im sure their are many ways of optimizing. very incompatible and needs to me modified. previous GMC posts say to put it in OBJ_CAMERA's step event, which i have done, and for the most part, it was upside down, no effect even. If i had to use d3d, i would not know an efficent or even working way. things would be upside down, stretched, invisible and even inverted. Once before when i was experementing with filters, d3d really didden't like my work. Regardless, the first step is going to be getting what you want fisheyed drawn to a surface, and then applying that surface to the right thing (either a round, swelling set of polygons, or run through the distortion shader). Without that, though, D3D is probably the only real option you're trying to draw a distorted texture, basically, and without shaders you need to wing it some other way. In that case, you actually are best off looking for Studio examples and trying to convert their shader code into whatever the extension uses. Zaron X lähetti viestin:GM8 is going to kill your desire to use shaders, then, unless you've some sort of extension adding the functionality.
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